Friday, May 1, 2026

Friday Night Magic Commander Night - May 1st, 2026

 Another Friday, another Commander Night.

This is going to be a relatively short post, because despite how long each of our games wound up taking, my decks didn't really do much.

There were three games tonight. First with a Pod of 4, then a Pod of 5, and the third game was back down to a Pod of 4.

Game 1 - Playing Cloud, Planet's Champion

I kept a two-land hand. As happens literally every time I keep a two-land hand, this meant I didn't see a third land for several turns, and this put me behind in a big way.

You would think I'd learn. And yet.

I did manage to get my way to 5 mana, strapped a handful of Equipment to Cloud (after being nearly locked out by a Karn, the Great Creator from one of my opponents), but wasn't able to do anything with that. Cloud didn't have enough oomph to take anybody out, and two of my opponents were slowly bleeding the table to death so I was down to 12 or 13 life by the time I would have been able to do much of anything. With one of my main sources of life gain - Shadowspear - sent to my discard pile, I wasn't able to recover from that, and I was removed from the game shortly after.

Game 2 - Playing Yuna, Grand Summoner

This game I had the opposite problem, I kept a six land hand - not that I realized that at first.

I proceeded to not be able to draw much of anything to do with my mana, and decided to look at my decklist - subsequently, I realized that I actually don't have a lot of card draw in the deck. I have a bit, some of it being solid and recurring, but none of which was doing me any good this game.

The addition of a fifth player also went a long way towards making the game much harder to fully keep track of, on top of my having precious little to do and all the mana in the world to do it with.

Game 3 - Playing Baral, Chief of Compliance

The one game I won tonight, in no small part because of an Elf player at the table letting me draw a ton off of my Rhystic Study, with them thinking that they'd ideally be able to win before all of my cards meant much of anything.

The game went a little slow, but during the Elf Player's 7th turn, I drew into High Tide and Mystical Tutor. I used the Tutor to go grab my Enter the Infinite. Turn 8, I dropped my land - I somehow managed to not miss a single land drop this game - played High Tide for free thanks to an Eluge that had been in play for several turns, and proceeded to "combo off" by dropping Enter the Infinite and Thassa's Oracle.

Easy, clean win. A little slower than I would like the deck to run, but nonetheless.

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Friday Night Magic Commander Night - May 1st, 2026

 Another Friday, another Commander Night. This is going to be a relatively short post, because despite how long each of our games wound up t...