My first Commander Night back after the Haunt Season came to an end, and tonight was a night to break out a bunch of decks I haven't played in absolute ages.
I got through four games tonight, three with a "full" pod of four, and one with a pod of "only" three, and each and every game was played with a deck that I haven't shuffled up in at least six months or more.
Game 1: Valgavoth, Harrower of Souls
It's Friday the 13th, I had to break out a deck starring the villain from the Horror Movie Set™.
And like basically every game I've ever played with this deck, I was able to become a menace quickly - Turn 2 Razorkin Needlehead, turn 3 dropping a Sol Ring and Valgavoth himself - but wasn't able to seal the deal with the game.
One opponent, running the new Blue Samut as their Commander, letting another, who had Ramses, Assassin Lord (well, the Assassin's Creed Secret Lair version, Basim, Master Assassin) hit them completely unblocked with my Alexios certainly didn't help.
Because this meant that they were at a low enough life total for the Ramses player to remove them from the game with a trigger from their Shadow, Mysterious Assassin. Which in turn, due to Ramses's triggered ability...
Game 2: Narci, Fable Singer
So this one was a rough game for me, mostly because I had more mana than I knew what to do with, but for the life of me, I couldn't actually draw any gas to use that mana on. Even with one or two Enchantress effects to draw some additional cards, I couldn't get much of anything going on. I had a few Angel tokens buffed by Mirari's Wake, but wasn't in a position where I could safely swing out despite my Sphere of Safety. An Inundate later from the Samut player wiped my Tokens away, and without more Enchantments in-hand to play to replenish my field with Sigil of the Empty Throne, I was mostly stuck playing defense and trying to slow the table down until I could draw more.
I did get to play an Out of Time that had 19 Time Counters on it, though, so that was hilarious. In the end, last game's Ramses Player, now running Wilhelt Zombies, took me out thanks to the realization that they were rocking Swampwalk and enough mana to swing a few decently-sized bodies at me. Combined with several triggers that made me lose half of my life total - rounded up - meant I was going to be dead, or at least near dead. I decided to kingmake a little bit by pinging myself with my Talisman of Hierarchy to trigger one of those half-life triggers early, so that the swings would take me - and thus, my Out of Time - out of the game. This gave the Blech, Loafing Pest player the means to dominate the field with literally dozens of Pests and Insects that all got absolutely massive due to a ton of lifegain triggers.
Game 3: The Fourteenth Doctor/Rose Noble
At this point, the Ramses/Wilhelt player had to leave, so this was the game that was played in a pod of 3.
I had a much better time going into this game, building up a decent board state with a couple of Doctors and one or two Companions, an As Foretold sitting comfortably at 9 Time Counters to allow a lot of spells I could play to be largely free. The problem for me was that I wound up running out of gas, so to speak, having run my hand pretty close to empty and having little luck drawing the card draw that is in my deck - or even more of my Doctors or Companions to draw off of Rose.
Fortunately for me, the previous games' Samut Player decided to help out with their Bard, King of Dale deck. Unfortunately, they went too far with their assistance, setting up an infinite combo with Bard, two copies of Smothering Tithe (one made off of a Storm of Saruman), and a Gleaming Splendor to force myself and the other opponent to draw out.
Game 4: Ashling, the Limitless
I admit, I mostly pulled out Ashling because the box I keep her in - along with all of my dice and life counters and whatnot - got inadvertently knocked over by a player beside me in another pod when they were putting their own things away. Since the deck was already out of the box, and I was in a mood to play lists I hadn't touched in a while...
Bugger it, why not, right?
In what became a common theme for the night, my card draw was lacking, and while I was able to come up with a genuinely terrifying board state after a board wipe cleared everything away, I was taken out by the Samut/Bard player from the previous three games, although this game they were running Bruenor Battlehammer as a Boros Voltron list. One round of Double Strike, a Greataxe, and a Whispersilk Cloak later, I was knocked out of the game - and rightfully so, I had the most dangerous board position and would have started eliminating other players on my turn - by a 13/3 Unblockable Double Striking Dwarf.
Conclusion
I genuinely had a blast playing these four decks that I haven't touched in ages, but I was also reminded of why I haven't played any of them in so long. Most of them need some additional tweaking in some capacity I'm sure - additional card draw wouldn't hurt any of them, frankly, though looking at the deck lists only Ashling really has a significant problem with how much draw I run - and some of them just paint targets on their back that they aren't fast enough to deal with the amount of aggro that they draw. Which, I guess, goes back to the lists needing some tweaking to account for that.
Still, I'm glad to have gotten a good game in with each of them.