After over a month - the Starter Deck Event from four weeks ago getting snowed out, followed by the usual Sunday from two weeks ago being put on hold due to the Final Fantasy TCG Winter Cup, and my typical work week preventing me from making it out - I finally made it out for another Gundam TCG Locals. Since the last time I made it, GD-03 has been released, and due to not really being completely certain what to do with my Clan list, I made only one minor change to it, swapping the Police Zakus out for the new Clan trait "Snake Eyes" Zaku from GD-03.
And with that, I settled in for four rounds of play. I technically went 1-3, though the one win was a Bye Round.
Round 1 vs Blue-Green
I won the die roll, chose to go second, and we generally had a solid back-and-forth throughout the game. The turn that won for them in the long run was one in which they swarmed the field with a host of cheap units, in particular three Guntanks that handily deleted one of my units.
This gave them a significant board state advantage that they were able to press to punch through my shields. That said, I did give as good as I got, and had them down to their last shield at the end of the game. Unfortunately, it wasn't enough, and I was unable to get a Pilot to get any other last-turn aggression.
Round 2 Bye
Bye Round. Not much to say, really.
Round 3 vs Red-White ZAFT
Won the die roll again, went second again, had another close back-and-forth. Unfortunately, I petered out in the end game, and they took over thanks to a Providence Gundam and a Rau le Creuset.
Matters weren't helped by my whiffing with the GD-02 LR GQuuuuuuX's deploy ability, meaning I didn't get the extra body that I was hoping for off of the effect. I also was not in any way helped by the fact that I saw nearly none of my Pilots, so I wasn't able to press any sort of major aggression which gave them more time to stabilize. We both thought near the end of the game that I had it nearly locked down, but the Providence, their ability to recur their bases, and my inability to draw a Pilot meant I wasn't able to get the last couple of points of damage in.
I did manage to get some incredible value out of the Level 4 Sugai's Gelgoog though, which surprised both of us. Me because I realized during Round 1 that I wasn't getting much use out of it, and my opponent because they genuinely just think that it's bad and not worth running.
Of note is that I will be making changes to my deck after I finish this post, using suggestions from this opponent as they are also a big fan of Clan, and the Level 4 Sugai's will be coming out.
Round 4 vs Purple-Green Celestial Being
Third verse, same as the second and the first. In particular, this was more a repeat of Round 3 than of Round 1. The big difference in this game was that I did see my Pilots.
I still whiffed off of the Level 7 GQuuuuuuX though. And off of a Machu Link. And unfortunately, my opponent was able to get enough aggression in place that getting a Link Unit and matching Pilot gave them exactly enough firepower to finish me off, which I suspected was happening when they swung straight for my Shields instead of taking out either of my two units, which I otherwise would've finished the game with on my turn.
Conclusion
As I said, I'm making a couple of changes to my Clan list based partially off of some feedback from my Round 3 opponent. The Level 4 Sugai's are coming out, and so is one copy of the Level 7 GQuuuuuuX, to make room for three copies of the new level 8 GD-03 LR GQuuuuuuX. Whiffing off of the Level 7 not once, but twice has soured me a little on the playset (though I do still recognize the power it can potentially provide), and removing two of its potential targets also means that I don't want the full set regardless.
I also learned that the card shop is going to be apparently hosting a Newtype Challenge in late March, which will hopefully be quite a lot of fun, especially if I can get my Clan list ironed out a little better - though I do only have one more Locals I'll be able to make it to between now and then.
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