Monday, May 4, 2026

Final Fantasy TCG Locals - May 4th, 2026

Tonight was more Final Fantasy TCG, but before I get into that, I have a small thing I wanna vent about regarding the Gundam TCG real fast:

I have not been able to play the Gundam TCG for about two months, give or take, due to issues of various stripes. Issues with my landlord, responsibilities for the Pokémon League I'm a Professor for, holidays (well, Easter specifically), and yesterday by my city's marathon - I live squarely in the center of the "loop" of roads that they close off for the marathon, and while there are instructions for how to "escape" said loop, it was likely to be more trouble than it would've been worth since anybody trying to go anywhere would've been backing traffic up something fierce.

Not gonna lie, I'm actually getting a little frustrated at how it seems like life is bound and determined to keep me from playing Gundam. But I digress, tonight was Final Fantasy TCG night, so let's talk about that instead, shall we?

Tonight, I decided to pull out a brand new list: Fire/Ice Priming

Is it anything I'm liable to use as a serious competitive contender? Not likely. Not while it still has to compete with Scions, MBM, The Twelve, and even Dragoons, at least.

Is it good to have another deck in my repertoire, especially as the Competitive Season is drawing near? One that I can play to learn how it works so I can hopefully better play against it, or at the least play to give my friends from locals a bit of practice against the deck? Sure is!

Anyways, on with tonight's event. We had four players, so just a quick Round-Robin event.

Game 1 vs 4-Color Warriors of Light

Even with Refia restricted to a 1-of, this deck still has some serious hands.

We had a little bit of back-and-forth, trading points of damage back and forth over the course of a few relatively slow turns. Eventually, we were each at Damage 3 and, due to that being the "magic number" for Warriors of Light, they proceeded to just absolutely dominate the game from there, for the couple of turns that it lasted after.

Arc brought back Faris who cleared away a good chunk of my board and grabbed a Krile that paid for a Cu Sith to pull WoL4 out of the Break Zone before dropping the WoL4 and swinging in.

I had nothing I could do on my turn, so they finished me off on their next.

Game 2 vs Sky Pirates

So this wound up being two games, because the first was done and over inside of two turns.

They had a somewhat mediocre starting hand, and some poor draws to follow up on it. I dropped Seymour, Dulled and Froze their backups and forced a Discard. They summarily scooped - with Seymour around, they were in an unwinnable position due to the complete lack of resources.

So we played a friendly after while waiting for our other two players to finish up their game for the round. This was a much closer game, at least until they got a good turn that saw them successfully snowball and take over the game. Turns out that damage-based removal is a lot harder to stick when Ashe gives the whole board an extra 2k power and the ability to reduce the damage that they take.

Game 3 vs Earth-Water Cat IX

Long and short of this one: They outvalued me. I knew the deck was a control list so I was trying to mostly avoid overcommitting to the board, and when I made the mistake of trying to use Phoenix's Flames of Rebirth Special to pull back a Jill, I ate a Mist Dragon, causing a massive waste of all of those resources. I also ate a Matoya (I) backup blowing out my board when I had a Phoenix, Ifrit, and Shiva all in play at one point.

I did eventually manage to get Seymour into play, but it was so late into the game that even though I was mostly able to lock down a few of their resources, it was nowhere near enough to stop them.

Conclusion

All in all, this was a lot of fun to play. It's a very different deck than what I typically play in FFTCG, but I think I mostly had a good grasp of how to pilot it despite that. I didn't make many particularly egregious misplays, though on the same token I likely wasn't playing the deck optimally.

Like I said near the start of the post, I'm not likely going to use it as a serious contender for my competitive deck of choice - it would make a great "Deck 2" if I found myself in an event running the 2 Deck format, but it's definitely not going to be my primary list - but I'm glad to have it available, all the same.

No comments:

Post a Comment

Final Fantasy TCG Locals - May 4th, 2026

Tonight was more Final Fantasy TCG, but before I get into that, I have a small  thing I wanna vent about regarding the Gundam TCG real fast:...