Likely my last post for the year of 2025 unless I decide that I really want to head out to the other card shop on Wednesday - which is unlikely, given how rarely that day fires for FFTCG - and it was for a night with an incredibly solid 7-player turnout.
As I know I can only make my way out to play every other week, every FFTCG night between now and the Winter Cup in early February will likely see me playing my Dragoons just to make sure I have as much practice in with them as I possibly can get.
Round 1 vs Water/Lightning Monsters - Win
I went first, ended my first turn with Alus in hand, and was able to drop him on turn 2. Hitting a 2-drop Aranea on my second damage gave me an extra card in hand, and the extra resources from Alus enabled me to play aggressively and work my way around the Monsters, Relm, and Witch of the Fens.
I also got superbly lucky with the cards I sent to their damage, sending two of their Water/Lightning Lightnings, at least one Relm, and a Witch of the Fens to damage, where they couldn't be accessed. This gave me plenty of room to work with - and even then, the game ended at 5 to 7.
Round 2 vs Warp/Zodiark - Win
A turn 1 Alus on my end combined with some unfortunate, awkward backups on theirs gave me a resource advantage that they weren't able to overcome. When they dropped a Zodiark into play, LB Kain targeting a copy of the 5-drop "removal" Dragoon forced their hand so that they had to dull Zodiark to remove my break zone. This gave me the room I needed to play the 4-drop Freya and use her attack trigger to remove the godly Primal.
They weren't able to come back from that, and I swept through the last of their damage pretty handily.
Round 3 vs Cat VIII - Loss
They went first and dropped a Raijin backup. On my first turn, I played 2-drop Aranea, got an Alus to play, and then in turn played Ricard, ending with a 4-drop Freya in my hand.
Their second turn, they overpaid to play the new 5-drop Seymour from Journey of Discovery, used Raijin to pay the 1 on Seymour's entry trigger, and dull-froze my backups while forcing me to discard my last card in hand. Seymour's attack trigger, being identical to the entry trigger, proceeded to keep me locked out of playing by denying me resources for the entire game. I did sneak in a couple of points of damage, but it wasn't enough that I could even pretend like I was mounting any sort of comeback from it. Seymour and a handful of actual Cat VIII characters proceeded to utterly pick me apart.
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