Friday, November 14, 2025

Friday Night Magic Commander Night - November 14th, 2025

 After over a month since the last time I played Magic due to my being busy with a haunted house, I made my way back out to the shop to play some Commander.

Three of the games tonight were with five players, which was... a lot. Do not necessarily recommend, at least not with the tables laid out the way that the card shop lays them out.

The Wandering Minstrel vs Warrior of Light (Jodah, the Unifier), Indoraptor, the Perfect Hybrid, Y'shtola, Night's Blesssed and Massacre Girl, Known Killer

My Minstrel deck worked remarkably well this game, and that made me... equal parts glad, and a little frustrated. Because the way that this game went, now I feel like I really do want to build the deck towards a focus on Minstrel's combat trigger.

That said, while it did work out well enough, it did run into some much more frightening threats. Indoraptor was able to drop into play as a 24/22, though Y'shtola was able to put an end to it when it tried to look towards them with the dinosaur's random targeting.

After removing the Indoraptor, thanks to an Irenicus's Vile Duplication that allowed them to clone their Commander, and the life drain effects went overboard, letting Y'shtola take the win pretty handily.

Cloud, Planet's Champion vs Warrior of Light (Jodah), Indoraptor, Sephiroth, Fabled SOLDIER, and Hidetsugu and Kairi

This game was fairly quick, because the Hidetsugu and Kairi player was able to combo off fast and took a fast win.

I honestly do not remember anything else about this game. Having the fifth player so far out of sight and mind made it a lot harder for me to pay as much attention as I'd have liked.

Lathliss, Dragon Queen vs The Ur-Dragon, The Wise Mothman, Sauron, the Dark Lord, and Vivi Ornitier

This game ran a little long. Thanks to Ur-Dragon's copy of Urza's Incubator, I was able to play a nice pile of dragons which gave me shocking command over the board for several turns. This included popping the Vivi player with a copy of Steel Hellkite, and using the artifact dragon's second activated ability to wipe out half of the little wizard's board.

A few turns later, I did finish off the Vivi player, and really should've taken Sauron out at the same time as I easily could have. Unfortunately, because I didn't, Sauron's 17-power Orc Army was able to swing in at me unblocked a few turns later, after a board wipe, and I was taken out by a non-combat damage trigger not long after. Fortunately, the Ur-Dragon "avenged" me and took the win.

Cloud, Planet's Champion vs Cloud, Ex-SOLDIER and Sephiroth, Fabled SOLDIER

The last game of the night, as two of our players needed to bounce. It was also getting late, so we tried to play a fast game.

Tried.

Turn 2, I played Drannith Magistrate, which held things down a little bit. A few turns later, I played Sword of the Animist and used that to help me ramp my mana a little bit.

I did drop Cloud into play, but thanks to some Shenanigans™, Sephiroth's player was able to wipe the board.

I promptly replayed Cloud... forgetting that Sephiroth's ability is an on-entry ability, and not just an attack trigger, meaning I lost Cloud to a Grave Pact trigger immediately after. This slowed me down dramatically, as I didn't have a "plan B" available, which gave the other Cloud player room to take control of the game.

My last turn, I did play Firion, Wild Rose Swordsman and Gilgamesh, Master-at-Arms, giving me a potent attacker that I used to finish off Sephiroth, although I was subsequently crushed by the other Cloud immediately after.

No comments:

Post a Comment

Friday Night Magic Commander Night - January 23rd, 2026

 Over the past two weeks since my last Commander night, I have put together two (sort of three) new decks, and I was looking forward to tryi...