Monday, June 29, 2026

Final Fantasy TCG Locals - June 29th, 2026

 I am so outrageously tired right now.

I was at Too Many Games, a convention near Philadelphia, Pennsylvania, all weekend. I had an extra night at my hotel - the convention ended yesterday, the 28th, but I didn't check out of my hotel until this morning, the 29th. Convention was fun as hell, by the by. I spent way too much money picking up some video games I've been looking for for a while. Also got to meet my favorite Vtuber and get an autograph. That was neat.

Anyways. Today, I drove home. Around six hours in the car, almost one straight shot, bar a single stop for gas.

And then, because I am an absolute fool of a man, I chilled at home for about an hour, then turned right back around and went out for FFTCG tonight.

And I didn't play something nice and simple, oh no. Why would I do that, after a lengthy drive home after a long weekend?

No, I played my Fire-Wind Cat VII Crystals, a deck I haven't played since initially putting the current version of the list together. A deck that, being Crystals, means a whole extra resource to keep track of alongside everything else I'm already doing.

Had fun, though. We had a whopping eight people come out tonight, which is a way larger turnout than I expected immediately following this weekend's Materia Cup at the shop (still a little bummed I missed that, but c'est la vie). This gave us a solid three rounds of play tonight.

Round 1 vs Ice-Wind Crystals - Loss

Turns out that there's a reason that Ice-Wind is the current competitive darling as far as Crystal decks go.

That reason is that Ice does funny control things. Yazoo and Seymour each locking me out of Fire Backups slowed me down drastically, giving the Ice-Wind player a strong lead that I wasn't able to come back from.

Round 2 vs WoL7 - Win

Genuinely, I do not know how I won this one. I think the main thing that gave me an early edge I was able to work around was having an Amaterasu to stop the first WoL7 that they played.

And later in the game, having the resources to drop Barret on the field, with a couple of different options for Crystal-based removal, which Barret would reload for me after seeing an opposing Forward head to the Break Zone, gave me the pressure I needed to keep that early momentum swing going. Zack and Red XIII from the Limit Break gave me the opportunity to put up enough damage that I was able to basically secure the victory, especially with all of the removal I had available that would eat the blockers my opponent was able to get into play during their turn.

Round 3 vs Category MBM - Win

A very Wind-heavy game early on for me, but once I got a few Fire characters in place, the removal was enough to lock things in for me. Especially with Cyan popping their entire board with his 9k Board Wipe to clear the way for me to put game-securing pressure in place.

Friendly Game: Manikins vs Fire-Ice Warriors - Loss

I had brought my Manikins with me and was honestly tempted to play them for tonight's event, because one of the others had joked that they were gearing up for "Dissidia Locals" - several of the local players all play Dissidia Duellum, and were planning to play a game or two together before we got FFTCG Locals firing. And my Manikins being entirely Category DFF, well, Dissidia Locals.

But ultimately I decided to play my semi-real deck, the Crystals, instead. But I still wanted a game with my Manikins, because they're janky (at best), but fun.

So I asked the New Player, who has updated their Warriors List to be Fire-Ice, if they wanted to run a friendly. And, the short version of events, is that the New Player got their first win. I got a couple of points of damage in thanks to Counterfeit Youth, but once an Ifrit (XVI) hit play, I was basically done for. Delusory Knight (1-Drop Earth "Dark Knight" version) saved me for a turn once Ifrit hit the field, but the powerful Eikon was more than enough to really take over the game, especially with the general power of a Warriors list backing him (in spite of the Warriors lacking the powerhouse known as Akstar).

Still, I didn't want to play the Manikins because they're good. I wanted to play them because they're funny. I like them despite them just being a bad version of The Twelve.

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Final Fantasy TCG Locals - June 29th, 2026

 I am so outrageously tired right now. I was at Too Many Games, a convention near Philadelphia, Pennsylvania, all weekend. I had an extra ni...