For the first time in three months, I finally got to make my way out to Locals for the Gundam TCG, and more to the point, finally got to try out my Clan Deck with the changes I made to it after the last time. The deck list, in its current state, is presented below:
There was a shockingly low turnout today with a grand total of five players counting myself. We had three rounds of play, and while in theory I ought to have been one of the bye rounds, though that didn't come to pass in order to avoid having two players have a repeat match with one another. All the same to me, since it meant I got to play the maximum amount of Gundam TCG for the day.
Round 1 vs Red-White Neo Zeong - Loss
Turns out a deck that's 80% Blockers by volume is really good at stopping my relatively aggressive deck from finishing out the game. I got them to their last shield, but the Blockers kept me from clinching it out.
My opponent's Sinanju and Neo Zeong both put in quite a bit of work removing my Units from play as we got into the late game, though fortunately they never saw a Full Frontal to make either of them even more dangerous. Not that they strictly needed it, obviously.
Round 2 vs Blue-Purple - Loss
So many pings, and so little luck drawing pilots to let me get proper pressure in. Though, that said, I think this was the game where I had three Machu in hand and hit the fourth off of Linking one of the first three.
But unfortunately, I had relatively few of my GQuuuuuuX or the general [Clan] Link units compared to the number of Shuji Links.
A Triple Guntank turn fairly early was a heavy swing, removing two of my Forwards and giving them an army of bodies to punch my shields with.
Round 3 vs Green-White "8-Char" Zeon - Win
The only game where I was the one to fully outvalue my opponent. They saw a lot more of their lower-cost units, basically topping out with their level 3 Rick Doms and Starter Char's Zakus, plus few of their pilots. Meanwhile, I was able to practically run rampant over them with my stronger "mid-range" units of levels 4 and 5.
Conclusion
A weirdly small event today, which was... troubling. But it was a very lovely day out, so theoretically other players were out enjoying the sun.
This is also, slightly frustratingly, the only day I'll be able to make it to Gundam for another month.
To wit:
I have next week off from work because of some PTO, but I have other plans - either a local ComicCon or the Final Fantasy TCG Local Qualifier, likely the latter.
In two weeks there will evidently be a Newtype Challenge at a different store in the area, meaning most Gundam Players are likely to be there instead.
In three weeks, I have my normal work week.
And then in four weeks I'll be out of town for a different convention - Too Many Games; it'll be my first time attending! - and... then another work week the week after that.
So in about 6 more weeks, I should be able to make it to Gundam Locals again.
I swear, it's almost like the universe doesn't want me to play this game.
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