For the first time in about two months, and my second time ever, I was able to get out to the card shop to play the Gundam TCG.
Unfortunately, a number of cards I had ordered had yet to arrive in the mail. This left me playing my deck in an un-updated state - in the time since I last made it to play Gundam, the game's fifth starter deck and second booster set were released. This meant that instead of the Blue/Green "One Year War" list I'm planning to build once my orders finally arrive, I was running a Red/Green Zeon list that completely lacked anything from the second set. An image of the list will be at the bottom of this post.
Also, formatting on today's post is going to be a little wonky because I have plans for later tonight, after both Gundam and the Pokémon Prerelease I'll be helping with, that will see me out quite late, so I'm writing this post up on my phone, through the mobile app.
Round 1 vs Green/White Wing - Loss
My aggro list ran face-first into a whole host of strong Blockers. Close Combat did some amount of work, but with each of the blockers being too big to be completely removed by the command, it wasn't quite enough.
I did get to have The Dream, playing Sinanju, pairing Full Frontal onto it, using Full Frontal's ability to play Char's Gelgoog from my hand, and discarding a Zaku II to get Char back from my discard pile and pairing it to the Gelgoog. Unfortunately, my two powerhouse Link Units were forced to trade into two Aile Strike Gundams, leaving me with just a Zee Zulu on board.
My next turn, I filled my board pretty extensively, but it wasn't enough. With no blockers, my opponent was able to run roughshod over my remaining shields.
Round 2 vs Green/White Big Zam Turbo - Win
A very different Zeon list that tried to play a little more defensively and ramp into Big Zam.
Simply put, I outraced them massively.
Round 3 vs Purple/White Iron-Blooded Orphans Starter - Win
Today was my opponent's first time playing Gundam TCG, and they were playing an unmodified precon.
I was able to quickly run them over with my small horde of Zakus. Getting lucky and nabbing Sinanju off of a destroyed Starter Char's Zaku, then getting the Full Frontal off of a destroyed shield, meant that I had the offensive firepower needed to finish the game out on turn 6.
Conclusion
The changes I made to the deck after my last time playing Gundam felt really good. It's a bit of a shame that I made those changes and never had a chance to play before the second set came out, because I plan to change my list somewhat significantly once my ordered cards from GD02 come in.
Ah well. One good local event with them is better than none. And going 2-1 felt pretty nice, as well.
As said at the top of the post, I'm posting a picture of the list I played today:
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