Today was the first day I was finally able to play the Gundam TCG after having bought in decently heavy at the launch of the game - at least, as heavy as I could from my favorite local shop.
And considering the fortunate luck that I could play Gundam, and then walk to the other side of the room to start my Pokémon Professor duties for League...
Well, it was convenient.
I played a Red/Green Zeon list - a picture of it will be at the bottom of this post. I know there are sites out there I could share the list otherwise, but the Bandai TCG app has a decent deck builder on its own, and I can drop the images here.
I digress. It was three rounds of play.
All three of which I lost.
In order, I played against Blue-Red Ping, Academy, and Blue-Green Wing.
I don't think I strictly made any overt errors in play during my games today. I got beaten due to inexperience and my opponents having the outs at the right time.
The only real mistake I made was in the final turn of my last game against Blue-Green Wing. I saw an obvious line of victory - swing to pop my opponent's last Shield, then swing in with a hasted Char's Zaku II for the win. Unfortunately, I played the Char's Zaku II before my attack, and "burst luck" followed me from FFTCG, seeing them flip a Nahel Argama Base from the Shield.
Nahel Argama, on deployment, rested my Char's Zaku, meaning I couldn't swing in to finish the game out. This left my opponent with a Wing and a Wing Zero to finish the game out on their turn.
I could have put an M'Quve on the Char's Zaku II Token I had initially swung with and taken out the Wing, doing Breach damage to the shield, and only after taking out the shield then I could have played my other Char's Zaku II from hand. Unfortunately with the Nahel Argama, I wouldn't have been able to win that turn, but it would have left my opponent in a somewhat trickier position as well.
No comments:
Post a Comment