There was a Gym Leader Challenge event at this shop today. I played my Fairy Control deck.
Game 1 vs. Water - Tie
This game wound up a draw. I was stalling behind Robo Substitute with Lillie's Poké Doll on the bench, they were stuck with an Alolan Vulpix active despite a wildly impressive bench, and we hit time during my turn, meaning that even if they did take knockouts during their two turns, it would have been for 0 prizes.
In slight fairness, it was a new-ish player who was borrowing the deck, wasn't completely certain how it was meant to play, and hadn't bothered to attach energy to retreat the Vulpix. If they had, the game may have gone incredibly differently, as they would have had a strong attacker set up and able to start chewing through my dolls and my 'mons.
Game 2 vs. Psychic - Loss
Not to take anything from my opponent, because they played incredibly well, but a not-insignificant portion of what happened to me in this game was that I drew like absolute garbage.
I got basically none of my tools to actually build a board presence with, and once they got a Giratina in play and loaded up with energy, it was a quick affair of KO after KO. Especially with a Munkidori moving away the damage being dealt to their own bench with Giratina's Shadow Impact, and combined with the low HP counts of most Fairy Pokémon it was easy for them to clear out what things I could get benched.
Game 3 vs. Fire - Loss
My opponent had an outrageously slow start, to the point that they very nearly conceded within the first few turns. Fortunately they elected not to, because this turned into a phenomenal game in my opinion.
Between Team Rocket's Handiwork, Miss Fortune Sisters, and several resources used to recur and reuse both of them, I milled out a large portion of their deck. They eventually got a Nine-Tailed Dance Ninetails set up to start taking knock outs that circumvented my Bench Barrier Mr. Mime, then they got a Skeledirge established to start knocking out my active Pokémon for several turns, leading to them taking their sixth and final prize during the last few turns after time had been called.
As close and tense as this game wound up being, though, I was incredibly thrilled with the way it went even though I lost.
Game 4 vs. Fighting - Tie
Another moderately slow start for my opponent, whose deck was full of Pokémon that deal high damage for low energy investment. The suite of low cost, high power attacks made it nigh-impossible for me to pick a target to attempt a Boss stall, especially given the fairly low HP counts on the vast majority of my Fairies. A couple of successful uses of Crushing Hammer did slow them for a few turns, but they pretty quickly drew and searched for new energies to replace the ones I had removed.
For the first time since making the changes to my deck, I saw a double-tails coin flip with a Team Rocket's Handiwork, which was unfortunate. I likewise didn't see a significant portion of the tools my deck thrives on, especially the Supporter recursion options, which did make it hard for me to attempt to impact the game the way I would have liked.
That said, I did successfully stall them out long enough that we hit time, then simply went back and forth for all three turns, ending the game in a draw.
No comments:
Post a Comment