At the card shop where I do most of my TCG playing, we ran a small "Learn to Play GLC" event of sorts today, primarily headed by one of the other Professors.
After a short presentation about some of the foibles of the GLC format, people split off into pairs and played some games of the format in order to acclimate themselves to it, with many people borrowing decks from the other Professor.
For my part, I had just made significant changes to my Water GLC deck - previously, it was focused around Rapid Strike Pokémon from the Sword & Shield era of the TCG, but I changed it to shift the focus from Rapid Strike and towards being closer to a more typical "Rain Dance/Hydro Pump" style of list, utilizing the Pokémon Go set's Blastoise as both a potential acceleration tool and a hard-hitting attacker. So I used my own Water list against one of the learning players using the other Professor's Fire deck.
Yes, I did feel a little bad for it upon realizing which deck they had chosen.
Casual Gym Leader Challenge: Water vs. Fire - Win
Now, the thing you might think from the basics of the match-up - most, if not all Fire Pokémon having a weakness to Water - is that this was a blowout in my favor, that I handily ran away with the game.
You would be incorrect. Yes, as I noted, I did win, but it wasn't total devastation. This thanks to the equalizing magic of TCGs: Luck.
My starting hand was, frankly, bad. I was forced to start with a Manaphy and not much else. In addition, they won the coin flip and went second, so their opening was drastically better. Almost ideal, even. They opened with Chi-Yu, got an Entei on the bench, followed up with Nest Ball and Float Stone, which turned into a Flare Starter Volcanion. Float Stone on the goldfish, then a Professor's Research for a refilled hand was all it took to get Volcanion set up to attack and accelerate a ton of energy onto the field.
Those first few turns after that did not look good for me. 110 damage a pop from Volcanion was chunky damage, and while I tried to build up my position, they took a good number of prizes off of me. I finally managed to hit the PoGo Blastoise and ended my turn with Vitality Spring, where I was confronted with the fact that I hadn't been counting energy cards, and only had around 4 in total to play with. Admittedly, that was enough to set Blastoise itself up for success, but I was in a bad way if anything happened to my turtle.
Fortunately, nothing bad happened to my turtle. I was able to use Blastoise to tie the game back up, and in fact taking the lead by one, with Blastoise soaking a few hits in the process. By the time Blastoise finally went down, I had managed to set up my Wishiwashi, a Rapid Strike holdout in the deck, with enough energy to trigger its Group Power. Several Schooling Shots later - and soaking a PoGo Charizard's big 170 damage attack - finally put the game into my hands.
After the game, I poked around the store a little bit, watched some of the other learners as they played their games, and bought a few packs, both Pokémon and Magic: the Gathering, because I was itching to crack some packs open.
Eventually, another newish player, whom I've actually played against at this store's Friday Night Commander before, wanted to play a game of Standard. So I shuffled up my Festival Lead Dipplin deck to fulfill that request.
Casual Standard: Festival Lead Dipplin vs. Raging Bolt - Loss
Kind of poetically, what happened in this game was in some ways the inverse of what went down in the GLC game I had played earlier. I still lost the coin flip, and still went first, starting with a Grookey active. But I was able to hit a slightly better start, having not one but two Bug-Catching Sets, nabbing an Applin and a second Grookey off of the first one, then two Grass Energy with the second. I dropped my 'mons to the bench, attached an energy to the active Grookey, and passed.
My opponent had a somewhat slower start, but still fairly decent. My turn came around, though, and that's when things went quickly in my favor. Attaching an energy to my Applin, then playing a Buddy-Buddy Poffin loaded my bench up a little more, an Iono refilled my hand, giving me a filled bench, along with a Dipplin to evolve into, and a Thwackey whose Boom-Boom Groove turned into a second Thwackey, which in turn gave me my Maximum Belt. My opponent's look of shock when I OHKO'd their Raging Bolt with a candied apple was pretty nice. My next turn saw me take down a Teal Mask Ogerpon for two more prizes.
After which, my fortunes were basically shot. They got a Raging Bolt set up, along with energy to spare on their bench, which included more Ogerpons, and this saw the end of my Max Belt Dipplin.
Now, and this was incredibly my mistake, my bench was full. But it was not full of other Dipplins ready to go. I had my Manaphy despite knowing Raging Bolt doesn't do any spread, Cleffa who could have easily been my pivot, and Bibarel to help me draw cards. I had failed to do the math in my head and realize that a Dipplin with the Max Belt would only need 4 'Mons on the bench to be able to take down a Raging Bolt. So that meant I didn't have a second Dipplin ready to step up, which ended up being my downfall in the long run.
So while I tried to set up another Dipplin, they managed to Boss or Pokémon Catcher my Applins before I could get them prepared. I did eventually get a second and even a third Dipplin set up, but my burned resources and prized Super Rod meant I wasn't able to finish the game out, because when I got my second Dipplin in place, I wasn't able to KO their Raging Bolt. But I did weaken it in a big way, which I could have capitalized on to finish the game, but when I went to Boom-Boom Groove for a necessary energy, I realized all four that I run were already in the discard pile.
Forced to use a Lana's Aid for recovery, I was unable to Boss the weakened Bolt back into play, meaning that I took out the non-ex Sandy Shocks I had brought up with a Counter Catcher to stall with, but they sent out a second, uninjured Raging Bolt that they had managed to get set up after they took control of the game. My second Do the Wave was nowhere near sufficient to take it down, and on the very next turn, they finished the job and took their final prize card.
After a little chatting, me and the same player then played a game of GLC to introduce them to the format. They borrowed a Water deck from the Professor who had been the main person in charge of the learn to play, and I used my Metal deck because I have been considering taking it apart, and wanted to give it one last go before I decided to fully pull that trigger.
Casual Gym Leader Challenge: Metal vs. Water - Loss
In some ways, it's good that I used my Metal deck, both for my own "Yes, this deck does not work the way I want it to, I should take it apart" peace of mind, and because this player had never played GLC before, so it gave them the opportunity to learn what they were doing and how the deck they were playing worked to put all of the pieces together.
Once again, I lost the coin flip and went first, after three mulligans on my end. An omen about the way this game was about to go for me, in hindsight.
I opened with Crown Zenith Zacian, used Nest Ball to grab Galarian Meowth, and on their turn when they set up a slightly more impressive board I got hit for a minor amount of damage. On my turn, I had a significantly improved position. I dropped an Artazon, used Meowth's ability to go grab Steely Spirit Perrserker, played a Marnie to replace my hand, and wound up with a mostly-full bench enabling me to Battle Legion for a decent 70 damage for a quick KO.
There was a little bit of back and forth after that, but once they got Seismitoad into play and ready to rumble, the game was quickly over. The extra energy costs on my attacks wound up, unironically, losing me the game, in no small part because I had completely forgotten about it. I had sent up a fully stocked Orthworm, ready to attack, wearing a Luxurious Cape for extra HP since Palafin had done a small number on it and the Seismitoad would have otherwise KO'd it in one shot, but when I went to actually make the attack, I realized I couldn't due to Seismitoad's Quaking Zone ability. This meant I had to pass, the Seismitoad took the first shot on my Orthworm, and while I did manage to follow up with the Shoot Through the next turn, it wasn't the KO it would have been.
I wasn't able to recover after Field Blower removed my Cape - KOing the Orthworm - and my Jirachi's Escape Board, followed by my Perrserker getting KO'd when I promoted it. It was a slow loss thereafter, as I kept hoping to draw my Metang so I could hopefully set up an attack.
I really wish my Metal deck were better than it is. It has some fun tricks going on with it - Orthworm being able to be an utterly massive 330 HP wall that chunks out 100 damage at a time while also sniping the bench for 30 is impressive if it gets set up. Zacian's Battle Legion being able to get incredibly fast KOs in the early game, Galarian Perrserker's Steely Spirit being a Muscle Band for my entire board, Metang's Metal Maker being potentially amazing energy acceleration, Jirachi with Escape Board being one of the most powerful pivots ever, all of these are theoretically powerful cards that can do great things. But my Metal Deck is just missing something to make it properly click together the way I want it to.
Ah well. Like I said, I've been thinking about taking it apart as it is, especially since it has a handful of strong GLC staples that I don't have many copies of, which would potentially free those cards up for me to use in, for example, my Water deck, or to try building a different list entirely.