Saturday, January 25, 2025

Pokémon League Learn to Play Day - January 25th, 2025

The card shop I go to on Saturdays was having a big learn to play day for new players to learn how to play the myriad games that they sell. This included Pokémon.

I showed a new player that their deck had a number of cards that aren't Standard legal, then ran two Learn to Play games for another new player, using older decks like the ones that used to be used at Play Labs and other side events at Regionals and other similarly-scaled events. After those two Learn to Play games the first newbie came back, having bought a new precon and wanting to try the game out in full. I pulled out my Festival Lead Dipplin deck.

Casual Standard Game: Festival Lead Dipplin vs. Miraidon ex Deluxe Battle Deck

Starting with a Cleffa in the active, my deck took a few turns to find and set up a Dipplin. The newbie attached some energy around, and didn't accomplish much. 

Once my deck finally found a Dipplin, the game was pretty swiftly over. 200 damage a turn overwhelmed all of their non-ex Basics, and while they did get a "baby" Miraidon set up to finally take a revenge KO, by that point I had set up additional Dipplins on my bench. A Lana's Aid to bring back the KO'd Applin meant that my bench was brought right back to full, and a Vitality Band was a little overkill, but meant that I could "one"-shot their Iron Valiant ex.

For a learning game with an unfamiliar deck, they did reasonably well enough. Unfortunately, my deck just decided to set up fairly rapidly and it was too much for them to do anything about.

Some time after this game, after a little bit of just hanging around, chatting with the other professors, and telling them a bit about changes I'd made to my Fairy Control GLC deck, I played against one of them in a Gym Leader Challenge game.

Casual Gym Leader Challenge Game: Fairy Control vs. Psychic Control - Win

This was my first game playing my Fairy deck after making some significant modifications to it.
I set up an early lock with Fairy Lock Klefki, but a Guzma and a lucky coin flip later, their Clefairy took out my Xerneas with a Mini-Metronome borrowing its own Bright Horns attack. I quickly grabbed it back with Rescue Stretcher, then returned to Fairy Lock-ing with Klefki after Bossing the Clefairy away. They eventually hit an Enhanced Hammer to remove my Double Turbo Energy, putting a stop to my Fairy Lock.

Some back and forth with Supporters eventually saw us get into dueling locks. They took my Xerneas out again with Clefable using a regular, no coin flips necessary Metronome, and we both made efforts to stall. Their Garbotoxin Garbodor turned off the abilities that many of my Fairies rely on, but ultimately I managed to get the win via mill by recurring Miss Fortune Sisters and Team Rocket's Handiwork.

It was a slower opponent that I was able to set up decently against, but the changes I made to the deck worked out incredibly well. I loved the way that the way the deck played with the new locks and the mill supporters.

We did start a second game, with them using a Dark deck utilizing Red Banquet Guzzlord, but they were called away to join the shop's weekly Standard play, so we had to call that game short after about three turns.

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