Heading to the card shop on my own once again, I sat in with a group of two, and a fourth joined us after our first game concluded.
Game 1:
Commodore Guff vs Brenard, Ginger Sculptor and Kaheera, the Orphanguard - Loss
By my own hand, I had a rather slow start to the game. I kept a two-land hand, one of which was a Temple of Epiphany, expecting that I would draw into more lands sooner rather than later. That was, quite frankly, my mistake.
Brenard's player, on the other hand, had a rather speedy start. With Brenard himself hitting the field quickly, followed by a variety of Splicer creatures to generate Golem tokens, and various effects to double up on those Golems, or on the Splicers when they died thanks to Brenard's effect making token copies of them, his player had a rather frightening board state. Kaheera's player eventually dropped a Farewell, slowing Brenard down and giving the two of us a little bit of breathing room that we were able to start building boards of our own.
I did eventually get a couple of Planeswalkers in play, Guff himself included, and started trying to build a small wall of tokens to block with. Meanwhile, Kaheera and Brenard took shots back and forth at one another, giving me ample room to work with despite my health total having been cut quite drastically in the turns prior to Kaheera's Farewell.
Unfortunately, after a few turns, Brenard's player turned his golem army in my direction and took me out of the game. Kaheera was unable to find an answer to Brenard's board, and followed the turn after.
Game 2
Commodore Guff vs The Cyber-Controller, Kaheera, and Me, the Immortal - Win
We had a fourth player join us at this point, who like me had come by on his own. Brenard had changed to Me, The Immortal, and Kaheera kept the Cat Beast out. Though I know that I personally kept a drastically better hand for this game, all four players started off slowly, almost like a casual "battle cruiser" style of game.
The Cyber-Controller was building up artifact-based mana ramp, I was keeping The Cyber-Controller in check as best I could, Me was a little mana screwed but still building up a collection of enablers for their Voltron strategy though having no Blue Mana to actually cast their Commander meant there was no pay-off, and Kaheera had built up a few powerhouse creatures through anthems and other buffs.
Kaheera took a few potshots around the board, chunking some damage out of the Me player as well as out of me, personally. When it came to The Cyber-Controller's "turn" to be attacked, Kaheera played Akroma's Will, turning their moderately scary board from 19 damage to a suddenly lethal 38 point swing with Lifelink, establishing Kaheera as the table's archenemy.
For one turn, at any rate, as I followed that terrifying display up with a Fumigate to wipe the board of creatures and gain a little bit of life back. My Planeswalkers were untouched by the board wipe, meaning I was left the strongest board at the table afterwards. I used Teyo, Geometric Tactician to give Me and myself some card draw because Kaheera was sitting at 80 life, and I knew I could use the help to whittle that life total down. Me eventually got their blue mana, played their Commander, and chunked 11 Commander Damage out of Kaheera, who couldn't do anything about it.
Using Teyo's -2, I then "forced" Me to finish Kaheera off by dictating that Me could only attack towards the Kaheera player. After, since Me had had no life gain to speak of, I was able to finish burning them down with the help of two Emblems from a Chandra, Torch of Defiance as well as Commodore Guff's own -3 ability.
Game 3:
Narci, Fable Singer vs. Arna Kennerüd, Skycaptain, Flubs, the Fool, and Olivia, Opulent Outlaw - Win
Another game with four, Cyber-Controller switched over to Arna, Me to Flubs, and Kaheera to an Assassin-focused Olivia. I decided that after two game with entirely too many Planeswalker effects, I had learned absolutely no lessons whatsoever and pulled out my Narci deck, which is no slouch in terms of triggers and game actions.
The game started with some early aggression, Olivia taking shots around the board, with myself and Arna hitting right back. Meanwhile, I built up a few enchantments, Flubs established a large, but mostly-defensive board with their landfall triggers, and Olivia had a somewhat rough time with establishing much else on the table aside from their Commander. Still, combat was happening, creatures were turning sideways, and life totals were dropping.
My Sagas and other Enchantress shenanigans set me up as the table's archenemy this game, but I was kept safe thanks to a Sphere of Safety. Mirari's Wake and a moderate mana flood made sure I was producing a patently absurd amount of mana every turn, allowing me to build that powerhouse position. Thanks to a Thraben Charm and a Cruelty of Gix, I was able to kill and steal an Avenger of Zendikar from Flubs.
Having used Open the Vault to get some Sagas back, I also managed to steal an Omnath, Locus of Rage in a fairly similar vein, though Omnath was exiled before I could do anything with it. The plant tokens I generated off of the Avenger gave me a small army that I was able to swing through to take Arna out of the game, while also doing significant damage to Flubs and Olivia with the other bodies I had managed to get into play, including an Avacyn token from Battle at the Helvault.
Though I proceeded to wipe the board afterwards using Single Combat, because while I was in a strong position, Flubs had several fairly large tokens leftover and could've theoretically overrun me if they could get around or destroy my Sphere. I left behind my Commander, but removing my own Avacyn token was fine as Battle at the Helvault was one of the Sagas I had returned with the aforementioned Open the Vault. With continued life loss triggers off of Narci alongside my Avacyn token, the writing was on the wall, and I eventually took the victory.
Game 4:
Ellivere of the Wild Court vs. Otharri, Sun's Glory and Maarika, Brutal Gladiator - Loss
Our fourth player had to leave after the third game, putting the fourth and final game as a pod of 3 once again. I decided to try out a preconstructed deck that I've had for some time, but have never actually played before - Virtue and Valor, from Wilds of Eldraine. Flubs changed to Otharri, and Olivia changed to Maarika. By their admission, the Maarika deck had a mana base best described as lackluster.
In my mind, this made Otharri, the only deck that was neither a precon nor a deck with a "bad" mana base, the immediate threat. Having played against other Otharri decks in the past, I also knew what the Commander was capable of doing.
I kept a four-land hand, which was a little excessive on my end, but I knew it would guarantee I could get my Commander out on curve at the absolute worst. With a couple of creatures that could benefit from Ellivere's role token auras, it could've been a far worse opener.
Though it also could've been far better, as I was stuck on those four lands for some time. And only one was a Forest, meaning I was hurting for green mana. Meanwhile, Otharri hit the field a turn or two early and started swinging, building an army of Rebels alongside it to put the dinosaur in the lead, further cementing it in my mind as "the threat".
So the few creatures I got into play, I buffed up with Ellivere's tokens and swung right back into Otharri, with the two of us trading back and forth quite a bit. Maarika meanwhile kind of durdled a little while failing to get a ton of mana or board presence. Once Maarika did hit the field, Otharri's player wasted no time in removing her.
After a few turns of the back and forth, Maarika's player finally played a Blasphemous Act, wiping the board, along with another spell that I missed to make sure that their only other creature would inflict a matching 13 damage to both Otharri and myself. Because I had actually been winning the damage race against Otharri, this took Otharri out of the game, while leaving me at 11 life and very much on the back foot. As the Otharri player went down, they decided to take a parting shot, initially looking at a Garruk's Uprising on Maarika's board, but deciding it was "funnier" to blow up a Fertile Ground that had given me only my second source of green mana, which only further contributed to my being on the defensive after Maarika's board wipe.
I flailed about for a few turns thereafter, barely eking out a little bit of survival and being knocked to my last life point. But I was unable to find any sort of proper answer, and thus I eventually had to fold.