Tonight was the most people I think I have seen show up to FFTCG at once - this likely due to the fact that there's a Local Championship Qualifier happening this Saturday, so in conjunction with the Sunday FFTCG shop being closed for Easter, people came out looking to get practice for said qualifier.
Every game I played tonight, I played with my Scions deck, which has only barely been modified since the release of Tears of the Planet.
I, and several other players all showed up early, so myself and one of the others decided to play some casual games against one another, effectively playing a Best of Three.
Casual games vs Mono-Water
A best of three that I lost 1-2.
The games were very back and forth, with lots of removal lobbed by each of us. I took game 1, they got games 2 and 3. Turns out Mono-Water has a lot of incredible card draw and strong removal options.
Leviathan, Lord of the Whorl was a key factor, with Game 1 going to me in part because I removed an early Leviathan from the break zone using Irvine, giving me time to get damage through before a later Lenna revived a second. The new LB Sephiroth did no small amount of work for me, and a combination of that and an Odin to remove a Monster that could dodge Sephiroth's dull effect let me push the final damage in. Game 2 and 3, my removal wasn't quite as up to snuff, which wasn't the sole cause for my loss, but it didn't help.
After these, the last few players arrived, so we began our play in earnest.
Game 1 vs Ice-Lightning - Loss
So the shortest way to explain what happened here is as follows: The new Light Yuna and Legend Reno from Tears of the Planet are really good together.
When combined with how quickly I burned my own resources, the Yuna/Reno combo was able to keep my board locked down incredibly thoroughly, and with Reno's ability, also served as removal for many of my Forwards. I did figure out a way to partially get around it, with my Y'shtola's ability to dull my Scion forwards in response, meaning that my opponent was unable to dull my active Forwards, meaning Reno couldn't ping, which worked until my opponent decided to use Yuna's ability to dull my non-Scion Forwards instead.
The match did end up being incredibly close, however, with the final damage score being 7-6.
Game 2 vs Mono-Ice - Loss
Based on how this game went, I feel like Mono-Ice control is a bad match-up for my Scions in particular. Discarding my hand, dulling and freezing my board, keeping me stripped of resources, and while the new LB Sephiroth helped deal with a fairly early Ifrit (XVI), it also proved to be a double-edged sword, because Sephiroth's ability actually broke several of my own Forwards.
Ultimately, a Shiva (XVI) and a Clive priming into Ifrit (XVI) proved to be too much for me to get around, because I was unable to deal with two Forwards with that much power behind them, especially with one of them being Ifrit.
Game 3 vs Mono-Earth w/ AVALANCHE - Loss
A Mono-Earth list using AVALANCHE Operatives as a powerful card advantage engine, which wound up being a lot. My first turn saw me drop two Backups, then their first turn saw them drop the new Legend Barret from Tears of the Planet to fetch a Marlene. I dropped LB Sephiroth almost immediately after to remove the Barret, and spent a couple of turns unable to really follow that up with any other Forwards - after what I had dealt with in my previous game against Mono-Ice, I wasn't about to let Sephiroth destroy my own Forwards if I could help it - so with each of us doing some mild draw-go, I just poked a little damage through with Sephiroth.
Eventually, my opponent managed to break Sephiroth, and while I had a fistful of cards to swing back from that, ultimately the AVALANCHE Operatives were able to generate enough presence to keep the victory far from my reach. Getting hit six times and going from 1 damage to 7, hitting exactly none of my Odin EX Bursts on the final turn also hurt in a big way.